“The Little Mermaid” is the beloved story of Ariel, a beautiful and spirited young mermaid with a thirst for adventure. If you’re looking for a new free-to-play game to play with your buddy, make sure to keep MultiVersus on your radar. Its 2v2 mechanics are well designed and add new wrinkles to a familiar formula, its roster of characters is a wonderful mix of the new and the nostalgic, and its gameplay is immediately pick up and play friendly while still having plenty of tech for the more hardcore to dig into. Gameplay-wise, it’s not as tight as any of the Smash Brothers games, but to be fair, it’s also aiming to provide a type of experience that’s very different from Smash Brothers, or any other platform fighter for that matter. I came away from my time with the Multiversus alpha extraordinarily impressed. In my experience playing the alpha, I was able to unlock four new characters in my 12 hours playing, and the feeling of progression felt like it was in a pretty good place. There’s something special about knocking Arya Stark off screen and seeing a giant “That’s All Folks!” shoot out from off screen in place of a standard cartoony explosion.Ĭharacters themselves will be purchasable with real money, but Huynh emphasized that characters can be earned with in-game currency as well. The vast majority of things you can buy with real money in MultiVersus will be cosmetic items, ranging from skins, to banners, to announcer packs with the actual voice actors for the characters, and my personal favorite, unique ring-out animations. There are perks that can be equipped to characters that can slightly bolster their stats and add new properties to moves, but those can only be earned by playing with those characters and leveling up their character specific progression track. I got to speak to Game Director Tony Huynh with regards to the monetization strategy of MultiVersus and he was very clear up front that Multiversus is not a pay-to-win game. We get a little glimpse of it in this alpha: A traditional battle pass with both a free track and a paid track that drip-feeds rewards such as new skins, emotes, banners, etc a selection of characters that are locked at the start and require a substantial amount of in-game currency in order to make them a permanent fixture in your roster and a variety of daily and and seasonal challenges that help make affording new characters and moving along the battle pass a bit easier. The big question mark up to this point has been how MultiVersus will ultimately monetize its content as a free-to-play fighting game. There’s an unbelievable amount of creative energy thrown into these characters, and it makes for a roster that is a ton of fun to play from top to bottom. Once enough evidence is collected, she can call a cop car, which will lock up an opponent for a small amount of time, sometimes even catching them in the air and causing them to helplessly fall off stage. By hitting opponents with specific attacks, she can get them to drop evidence. Velma from Scooby-Doo, meanwhile, is a support character that can buff her teammate and debuff the opposition, but also has her own side-goal involving solving a mystery. Tom and Jerry is one of the most interesting examples, with the player only being in direct control of Tom, but using Jerry as both a projectile and a tool that can be called upon for a variety of other projectiles that can hit from unexpected angles. For two, every character is able to use a double jump, two air dodges, and two special moves in the air before they hit the ground.īeyond every character being built to offer some sort of team support, every character also just feels incredibly distinct, while still feeling true to their source material. You can only spot dodge, roll, or air dodge to avoid attacks, and the more you do so in quick succession, the less invulnerability you have during them. But there are a number of key differences in MultiVersus that make it play very differently. There are damage percentages, simple one-button-and-a-direction inputs for moves, and even Shaggy has a Captain Falcon-style knee of justice move. On the surface level, MultiVersus is quite a bit like Smash Bros. It all adds up to a game that, upon first impression, seems primed to become the next big thing in free-to-play gaming, and could potentially be a blueprint for future fighting games to follow. MultiVersus is a blast, with several unique spins on tried and true platform fighting mechanics, a smart focus on 2v2 combat, and an absolutely wild roster full of beloved characters that are all brought to life by their actual voice actors. After spending more than 12 hours with an alpha build, consider my attention firmly held.
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