Kayin’s complete understanding of player psychology is as enviable as it is rare in game development. It doesn’t come as any surprise to me considering his previous work, but in no time at all I got the feeling that he was in my own head in a sense. The pixel art in BEP is excellent, but what I have found to stand out and amaze me in this game is the meticulous care that Kayin put into designing the encounters. I’ve said in other places how happy I am for pixel art to have made a come back with the independent development scene. I’m both pleased and proud to present Brave Earth: Prologue. This is Dan Stern from Dangen Entertainment. A more modern sensibility without playing like a modern take on a retro game.Īs George Lucas's Star Wars built upon and paid tribute Flash Gordon while establishing its own voice, I'm hoping Brave Earth can do the same. I've tried my best to both understand and then build upon one of my favorite eras in platformers to almost arrive at a uniquely different alternative reality. But the product I'm releasing is more than just emulation. The game was originally conceived to be a freeware "study" game for me - learning through emulation. The side project that was supposed to take a few months instead sprawled into a retail game that has taken several years to complete.īrave Earth wears its influences a bit. It feels like years since I first announced Brave Earth: Prologue.
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